E. Damage per Second
time limit per test
5 seconds
memory limit per test
1024 megabytes
input
standard input
output
standard output

You just created a new character in your favourite role-playing game and now have to decide how to skill him.

The two skill attributes to be chosen are: damage per hit and hits per second. Damage per hit is the amount of damage you deal with a single hit, while hits per second is the number of hits you can make in one second. Initially, both skill attributes are set at $$$0$$$. You have $$$k$$$ skill points to distribute as you want; in other words, you can choose the values of the two skills so that they are positive integers with sum at most $$$k$$$.

The tutorial of the game (the boring part you want to finish as soon as possible) consists of $$$n$$$ monsters to be killed one after the other. The $$$i$$$-th monster has $$$h_i$$$ health points, i.e., it dies after you have inflicted at least $$$h_i$$$ damage.

How can you assign the two skill attributes to minimize the time necessary to kill all the $$$n$$$ monsters?

Input

The first line contains two integers $$$n$$$ and $$$k$$$ ($$$1\leq n\leq200\,000$$$, $$$2\leq k\leq200\,000$$$) — the number of enemies and the number of skill points.

The second line contains $$$n$$$ integers $$$h_i$$$ ($$$1\leq h_i\leq10^{13}$$$) — the health of the $$$i$$$th enemy.

Output

Print two positive integers $$$x$$$ and $$$y$$$ ($$$1\le x, y$$$ and $$$x+y\le k$$$) — the number of skill points you want to invest in damage per hit and hits per second. If there are multiple optimal solutions, print any of them.

Examples
Input
1 7
14
Output
3 4
Input
4 9
1 2 3 4
Output
4 5
Input
5 13
3 4 5 6 7
Output
7 6
Note

In the first sample, there is only one monster and you have $$$7$$$ skill points to distribute. If you make $$$3$$$ damage per hit, you will need $$$5$$$ hits to kill it. If you do $$$4$$$ hits per second, you will need $$$1.25$$$ seconds to beat the monster. There is no way to beat the monster faster than this.

In the second sample, you will need one hit for each monster and a total time of $$$0.8$$$ seconds if you distribute $$$4$$$ skill points on damage per hit and the remaining $$$5$$$ points on hits per second.