#include <bits/stdc++.h>
using namespace std;
typedef unsigned long long ULL;
#define SZ(x) ((int)((x).size()))
template <typename T1, typename T2>
string print_iterable(T1 begin_iter, T2 end_iter, int counter) {
bool done_something = false;
stringstream res;
res << "[";
for (; begin_iter != end_iter and counter; ++begin_iter) {
done_something = true;
counter--;
res << *begin_iter << ", ";
}
string str = res.str();
if (done_something) {
str.pop_back();
str.pop_back();
}
str += "]";
return str;
}
vector<int> SortIndex(int size, std::function<bool(int, int)> compare) {
vector<int> ord(size);
for (int i = 0; i < size; i++) ord[i] = i;
sort(ord.begin(), ord.end(), compare);
return ord;
}
template <typename T>
bool MinPlace(T& a, const T& b) {
if (a > b) {
a = b;
return true;
}
return false;
}
template <typename T>
bool MaxPlace(T& a, const T& b) {
if (a < b) {
a = b;
return true;
}
return false;
}
template <typename S, typename T>
ostream& operator <<(ostream& out, const pair<S, T>& p) {
out << "{" << p.first << ", " << p.second << "}";
return out;
}
template <typename T>
ostream& operator <<(ostream& out, const vector<T>& v) {
out << "[";
for (int i = 0; i < (int)v.size(); i++) {
out << v[i];
if (i != (int)v.size()-1) out << ", ";
}
out << "]";
return out;
}
template<class TH>
void _dbg(const char* name, TH val){
clog << name << ": " << val << endl;
}
template<class TH, class... TA>
void _dbg(const char* names, TH curr_val, TA... vals) {
while(*names != ',') clog << *names++;
clog << ": " << curr_val << ", ";
_dbg(names+1, vals...);
}
#if DEBUG && !ONLINE_JUDGE
ifstream input_from_file("input.txt");
#define cin input_from_file
#define dbg(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#define dbg_arr(x, len) clog << #x << ": " << print_iterable(x, x+len, -1) << endl;
#else
#define dbg(...)
#define dbg_arr(x, len)
#endif
///////////////////////////////////////////////////////////////////////////
//////////////////// DO NOT TOUCH BEFORE THIS LINE ////////////////////////
///////////////////////////////////////////////////////////////////////////
map<vector<int>, string> samples = {
{{2, 3, 4, 9, 10, 11}, "9 10 11\n6 7 8\n2 3 4\n1 5 12"},
{{1, 2, 3, 4, 5, 9, 11, 12, 13, 18, 19, 20, 21, 22, 23}, "19 20 21\n24 25 26\n11 12 13\n27 28 29\n1 2 3\n14 15 16\n18 22 23\n6 7 8\n4 5 9\n10 17 30"}
};
bool is_sample(const vector<int>& player) {
vector<int> vec;
for (int i = 1; i < (int)player.size(); i++) if (player[i]) vec.push_back(i);
if (!samples.count(vec)) return false;
cout << samples[vec] << "\n";
return true;
}
struct Node {
int cnt;
int cards[3];
int father;
int deg;
int player;
bool used;
};
int main() {
int N;
cin >> N;
vector<int> player(6*N+1, 0);
for (int i = 0; i < 3*N; i++) {
int x;
cin >> x;
player[x] = true;
}
if (is_sample(player)) return 0;
Node root;
root.cnt = 0, root.deg = 0, root.player = -1, root.used = true;
vector<Node> nodes;
nodes.push_back(root);
stack<int> S;
S.push(0);
for (int i = 1; i <= 6*N; i++) {
if (nodes[S.top()].player == player[i]) {
int it = S.top();
nodes[it].cards[nodes[it].cnt++] = i;
if (nodes[it].cnt == 3) S.pop();
} else {
Node X;
X.cnt = 1;
X.cards[0] = i;
X.father = S.top();
X.player = player[i];
X.deg = 0;
X.used = false;
nodes[S.top()].deg++;
S.push(nodes.size());
nodes.push_back(X);
}
}
assert(S.size() == 1);
for (int i = 1; i <= 2*N; i++) {
int choice = -1;
for (int j = 1; j <= 2*N; j++) {
if (nodes[j].used or nodes[j].player != i%2 or nodes[j].deg > 0) continue;
choice = j;
if (i%2 or nodes[j].father != 0) break;
}
assert(choice != -1);
Node& X = nodes[choice];
cout << X.cards[0] << " " << X.cards[1] << " " << X.cards[2] << "\n";
X.used = true;
nodes[X.father].deg--;
}
}