Блог пользователя wuhudsm

Автор wuhudsm, 2 года назад, По-английски

Thank you for participation and we hope you enjoy this round :)

D2A — Shuffle Party

Idea : chromate00

Hint (for thinkers)
Hint (for observers)
Tutorial
solution

Video editorial by aryanc403 https://www.youtube.com/watch?v=lLmVzA49BRM

D2B — Binary Path

Idea : wuhudsm

Hint1
Hint2
Hint3
Tutorial
solution

D1A — Bitwise Operation Wizard

Idea : wuhudsm

Hint1
Hint2
Hint3
Tutorial
solution

Video editorial by aryanc403 https://www.youtube.com/watch?v=jfcx1Rs8I28

D1B — Pinball

Idea : wuhudsm

UPD: It conflicts with https://mirror.codeforces.com/contest/733/problem/E. This is a coincidence. There are no excuses. Very sorry for any inconvenience caused to everyone.

Hint1
Hint2
Hint3
Tutorial
solution

D1C — Pokémon Arena

Idea : wuhudsm

Hint1
Hint2
Hint3
Tutorial
solution

Video editorial by aryanc403 https://www.youtube.com/watch?v=ysdozposXkQ

D1D — Bitwise Paradox

Idea : Psychotic_D, MagicalFlower

Tutorial
solution

D1E — Yet Yet Another Permutation Problem

Idea : wuhudsm

Hint1
Hint2
Hint3
Tutorial
solution

D1F — Grand Finale: Circles

Idea : chromate00

UPD: The TL was a bit too loose, and unintended solutions with $$$\mathcal{O}(n \log^2 (1/\epsilon))$$$ complexity passed during the round. For the sake of the problem itself, I suggest that you try to solve assuming a $$$1$$$ second time limit.

Tutorial
solution
Разбор задач Codeforces Round 930 (Div. 1)
Разбор задач Codeforces Round 930 (Div. 2)
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fast editorial

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Fast Editoral

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Fast editorial! Never seen one posted so fast after a contest.

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Great round ! I really enjoyed solving problem B and C. Congrats to the authors !

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I don't know if I should be happy that I solved div1A+B fast or sad that I spent over an hour on C and didn't get it!!

Either way, thank you for the amazing contest! I've just got to read the editorial for C now ^_^

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Interesting problems, but don’t you think that the difficulty of Div.1 is A > B > C?

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For problem F I didn't have enough braincells for solving the k=3 case so I simply used the idea from Radewoosh's blog number 5 https://mirror.codeforces.com/blog/entry/61710 (binary search for the radius + the blog for finding the intersection after shrinking circles + using golden-ratio search to optimize).

Also didn't realize the k=4 case apparently didn't exist, hopefully it's not FST due to time seed.

Edit: chromate00 idk if it was you that put that note for F, but doing binary search and ternary search while doing the rest as in the editorial seems fine to me. The expected number of retries in the algorithm is O(log^3N) I'm pretty sure, so in the end it's something like O(log^3N * log^2precision) + O(N).

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    It should be fine if you do the rest of the blog along with one binary search. I haven't tested with two, though. The $$$\mathcal{O}(n\log^2(1/\epsilon))$$$ I was referring to was the nested golden section search where the $$$\mathcal{O}(n)$$$ is simply from calling the objective function. Do note though, that we do have a tester solution with $$$\mathcal{O}(n\log^2(1/\epsilon))$$$ complexity that passes in ~800ms.

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      hmm I just submitted $$$O(n\log^2(1/\epsilon))$$$ and it's faster than everyone else's solutions ...

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        I believe it is one of the $$$\mathcal{O}(n \log^2(1/\epsilon))$$$ we intended to allow. Most of the $$$\mathcal{O}(n \log^2(1/\epsilon))$$$ I meant to block were the ones that do ternary search on both $$$x$$$ and $$$y$$$, to maximize $$$r$$$. In the meantime, a tester's solution using binary search on $$$r$$$ with a clever check function passes in about 800ms.

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          Ok.

          Ok. Btw, I tried uncommenting the first random shuffle in the model sol and resubmitting with different random seeds, and they all gave different outputs. So I assume the model sol is not correct.

          Example code (only difference is the seed):

          AC: 249100355

          WA:

          249108458

          249116485

          249116654

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            As far as I believe, the issue is in the precision of the type itself. It can be fixed by implementing a class for $$$\frac{p}{q}+\frac{r}{s}\sqrt{t}$$$, so I will consult the coordinator about replacing the model solution with one that uses exact computations. The current version of data was cross-validated with BurnedChicken's binary search solution, which made me believe it is precise enough.

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Is Div2B is possible by doing just simple dfs?

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Interesting round! Really like it when there is an interactive problem in the round

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Div. 2 PROBLEM B (Binary Path) video Editorial : YOUTUBE EDITORIAL LINK Audio : Hindi

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Fast editorial, and...

using namespace atcoder; is found in problem 1E !

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Rev. 2  
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This Round was really amazing. I really enjoyed this round

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Why is the system testing frozen?

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I love D1A = D2C. Very Beautiful problem!

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In Div 2 B, how to prove that if a=b, then it's optimal to move to the right?

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why is ffush giving idleness, but changing all to cout.flush() is AC

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for problem D2B — Binary Path ...

you can also use dp for counting number of paths. Submission

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    also possible with 2d dp

    code

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      The first dimension is just the combination of two arrays

      the array for visited checking dp[0] and the array for the answer itself dp[1]

      This doesn't increase the time complexity of the code; in fact, it optimizes the time complexity by avoiding the need to reassign the entiredparray as not visited for each test case. Instead, I only need to check whether theidof the current state is equal to the current test'sid. If it is, then the current state has already been visited during the current test case.

      This is why there's a difference between our time complexities of our codes

      Spoiler

      I use array instead of vector and I don't reassign it at each test case

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Can anybody explain this bigotry.

248984409 Global Dp arrays passes easily.
248971939 Dp arrays passed by reference gives MLE.

Is pass by reference soooo bad ?????

Exactly the same solution. The little rating points that I had are now gone. :(

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F: "Using nested ternary searches does not help very much. The time complexity will be $$$O(n \cdot log^{2}(1/ϵ))$$$, but the constants are large due to multiple function calls and floating point operations" lol 3 out of 4 accepted submissions use nested ternary searches

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I used a similar approach to solve problem D2B: I'll explain it here to hopefully help someone. There are only n possibile way we can go from (1,1) to (2,n), that are characterized by the point in which it goes downward. We want to remember this point.

  1. To find the lexicographically shortest path, it is enough to choose of going downward if down = '0' and right = '1' or if we are in position (1,n), otherwise we continue on the right.
  2. To count how many path of the same type are there, startig from the point in wich it goes downward, we increment a counter until the char in position (1,i) == (2,i-1), for each decrementing i. This means that turning down before we did wouldn't have modified the path.

Time complexity: O(n).

My submission as reference: 248990348.

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Please can somebody tell me why this is giving TLE?

#include <bits/stdc++.h>
using namespace std; 
 
#define ll long long 
#define ull unsigned long long 
 
int main() {
    ios_base::sync_with_stdio(false); 
    cin.tie(nullptr); 
 
    int tt;
    cin >> tt;
    while (tt--) {
        int n;
        cin >> n; 
        vector<vector<char>> board (2, vector<char>(n, ' ')); 
        for (int i = 1; i <= 2; ++i) {
            string s; 
            cin >> s; 
            for (int j = 1; j <= n; ++j) {
                board[i-1][j-1] = s[j-1]; 
            }
        }
        vector<vector<string>> dp1 (2, vector<string>(2, "")); 
        for (int j = 0; j < n; ++j) {
            for (int i = 0; i < 2; ++i) {
                if (i == 0 && j == 0) {
                    dp1[j][i] = board[i][j]; 
                    continue; 
                }
                if (i - 1 >= 0) {
                    if ((int)dp1[j%2][i].size() != i + j + 1) {
                        dp1[j%2][i] = dp1[j%2][i-1] + board[i][j];
                    } else {
                        dp1[j%2][i] = min(dp1[j%2][i], dp1[j%2][i-1] + board[i][j]); 
                    }
                }
                if (j - 1 >= 0) {
                    if ((int)dp1[j%2][i].size() != i+j+1) {
                        dp1[j%2][i] = dp1[(j+1)%2][i] + board[i][j]; 
                    } else {
                        dp1[j%2][i] = min(dp1[j%2][i], dp1[(j+1)%2][i] + board[i][j]); 
                    }
                }
            }
        }
        cout << dp1[(n-1)%2][1] << '\n';
 
        vector<vector<ll>> dp2 (2, vector<ll>(2, 0));
        for (int j = 0; j < n; ++j) {
            for (int i = 0; i < 2; ++i) {
                if (i == 0 && j == 0) {
                    dp2[j][i] = 1; 
                    continue; 
                }
                dp2[j%2][i] = 0; 
                if (dp1[(n-1)%2][1][i+j] == board[i][j]) {
                    if (i-1 >= 0) dp2[j%2][i] += dp2[j%2][i-1]; 
                    if (j-1 >= 0) dp2[j%2][i] += dp2[(j+1)%2][i]; 
                }
                // cout << i << ' ' << j << ' ' << dp2[i][j%2] << '\n'; 
            }
        }
        cout << dp2[(n-1)%2][1] << '\n';
    }   
 
    return 0; 
}
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There is a square-root decomposition solve for bitwise paradox in $$$O(n\sqrt{n} + qlogn\sqrt{n})$$$, assuming DSU is $$$O(1)$$$. By breaking the array down into sqrt blocks, we can merge in ascending values of $$$a_i$$$ in each block and store the maximum prefix, suffix, and subarray OR in each block for such $$$a_i$$$. We can now simply binary search for a value $$$x$$$, merging blocks from left to right, keeping track of the current longest suffix and checking if the maximum subarray OR $$$\geq v$$$. Submission: 248991851

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Can B be done with string hashing? After getting the best possible string, we can just try all possible paths in O(1) each?

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Thanks for the organizers, hated this contest

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At div1 C, can't you just have edge from X[rank[i]] to i with cost 0, meaning that you defeat the pokemon i?

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The solution to problem 1D is really similar to problem 1004F.

I modified about 3 lines of code and added a ST table and got accepted :(

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For problem D1A — Bitwise Operation Wizard, we can actually reduce the number of queries needed to at most $$$2n$$$. Here's how.

From the editorial, we can see that we have $$$3$$$ steps, where the first step is finding first number (the editorial encourages us to find the maximum for this one) with $$$n-1$$$ queries, the second step is finding candidates for second number by finding maximum OR value with $$$n-2$$$ queries, and the third step is finding minimum from the candidates (since the minimum produces maximum XOR with the first number, the proof is left to the reader as exercise) with $$$sz-1$$$ queries, where $$$sz$$$ is the number of candidates and $$$sz \leq n$$$. This optimization mainly focuses on the first step.

Now, let $$$2^k \lt n \leq 2^{k+1}$$$ for some integer $$$k \geq 1$$$ (since $$$n = 2$$$ is pretty trivial lol). If we do our observation correctly, we'll notice that $$$p_i \oplus p_j \leq 2^{k+1}-1$$$. Funnily enough, we can reduce the number of queries in the first phase to $$$2^{k+1}-n$$$ queries. This can be done by realizing that any number from $$$2^{k+1}-n$$$ to $$$n-1$$$ are always valid candidates for the first number $$$p_i$$$, since they always have a second number $$$p_j \leq n-1$$$ such that $$$p_i \oplus p_j = 2^{k+1}-1$$$. And so, we only need to use $$$2^{k+1}-n$$$ queries to find any number that is $$$\geq 2^{k+1}-n$$$ (by knowing that the number is larger than at least $$$2^{k+1}-n$$$ other numbers).

From my calculation, from all of the possible permutations of $$$[0 \dots n-1]$$$, the third phase actually uses at most $$$n-2$$$ queries if $$$n = 2^{k+1}$$$ and at most $$$n - 2^k - 1$$$ queries otherwise, since the number of queries actually depends on the size of the candidates.

I believe the worst case can only happened at $$$n = 2^k+1$$$ and $$$n = 2^{k+1}$$$, where both only spent $$$2n-4$$$ queries. And thus, this problem is solved using $$$\leq 2n$$$ queries.

Edit: I found this during the round testing and suggested to add it as a hard version of the problem, but they refused lmao.

Edit 2: If anything seems wrong in this message, please let me know :3

Edit 3: Credit to MCYang for the concise upper bound for the step $$$3$$$ and some corrections to the comment ^w^

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    Interesting idea overall, though I think one of the steps needs some clarification.

    In the explanation of step 3, when you mentioned that "$$$m$$$ is the number of active bits in the number $$$a$$$," $$$a$$$ actually comes out of nowhere. Does it mean a number we found at step 1? If so, why do you restrict the range of $$$a$$$ to $$$2^k\leq a \lt n$$$ (instead of $$$2^{k+1}-n\leq a \lt n$$$?) If not, what does $$$a$$$ refer to? You may want to describe what $$$a$$$ means more clearly.

    By the way, I have a more concise expression for the upper bound on number of queries on step 3.

    • If $$$n=2^{k+1}$$$, there will be at most $$$n-2$$$ queries.
    • Otherwise, there will be at most $$$n-2^k-1$$$ queries.

    This also explains why the worst case of your idea happens only when $$$n=2^k+1$$$ or $$$n=2^{k+1}$$$. (Also they both only spend $$$2n-4$$$ queries. This is a resubmission of your code except that I added runtime checks on the number of queries.)

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https://mirror.codeforces.com/contest/1937/submission/249016789 Why is this giving tle at 10th test case?

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can anyone help me in this DIV2 -B

int n;

void solve(){

cin>>n;

string u, d; cin>>u>>d;

string s = u[0] + d;

string c=s;

int cnt=0;

for(int i=0;i<n;i++){

    s[i] = u[i];

    s[i+1] = d[i];

    if(s==c) cnt++;

    if(s<c) c=s, cnt=1;

}

cout<<c<<'\n'<<cnt<<'\n';

}

It is giving TLE -- but it is running in O(n) time

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can anyone prove/justify Step 3 of editorial of D2C/D1A.why minimum need to be choosen.

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I will share my solution for D1F.

First, binary search for $$$r$$$. The maximum circle has radius at least $$$r$$$ is equivalent to the $$$n$$$ circles with their radius decreased by $$$r$$$ have a non-empty intersection. If the intersection is non-empty, the intersection is convex.

Then do binary search for $$$y$$$. For $$$y=k$$$, one of the following is true:

  1. The line $$$y=k$$$ crosses through the intersection.
  2. The intersection is entirely in the $$$y \gt k$$$ half-plane.
  3. The intersection is entirely in the $$$y \lt k$$$ half-plane.

The first case is true if and only if

  1. The line $$$y=k$$$ crosses through all $$$n$$$ circles with their radius decreased by $$$r$$$.
  2. Suppose that the intersection of the line $$$y=k$$$ and the $$$i$$$-th circle is $$$(x,k)$$$ for all $$$l_i\leq x\leq r_i$$$. Then $$$\max_{i=1}^n l_i \leq \min_{i=1}^n r_i$$$.

Otherwise, there exists two circles $$$i,j$$$ such that $$$r_i \lt l_j$$$. The second case is true if and only if the intersection of the circles $$$i,j$$$ is entirely in the $$$y \gt k$$$ half-plane. There are many ways to check this.

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Problem D can be done in $$$O(\log V\log\log V)$$$ per query of type 1 and $$$O(\log n)$$$ per query of type 2. The idea is to maintain all minimal good intervals $$$[l,r]$$$ (good intervals such that neither $$$[l+1,r]$$$ and $$$[l,r-1]$$$ are good) in sorted order using a BBST.

  • Type 2: Query min of a range in the BBST.
  • Type 1: Erase all $$$O(\log V)$$$ intervals in the BBST crossing $$$i$$$, then find all $$$O(\log V)$$$ intervals crossing $$$i$$$, then insert them back into the BBST. To find the intervals quickly we can maintain a separate vEB tree for each bit, allowing us to find the closest index $$$j$$$ greater or less than $$$i$$$ such that $$$b_j$$$ has a certain bit set.
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My Screencast for A and B problems: https://youtube.com/live/IU6Zqy5LGB4 This was private during the contest. Hope it helps someone.

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Round 930 div 2 problem C: code -> 249045846

Idleness limit exceeded on test 1 why? what's wrong? Please identify the mistake and let me know

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Problem D1B Pinball can be done in O(n) time: No need to binary search for the proper endings, as they are changing monotonically as you go from one query index i to i+1. 249059259

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The influence of clash of D1B is quite big. it appears just following the beginning problem and people soon finds the clash, as you can see a originally *2400 problem(733E) passed by a lot of people. my advise is just make this round unrated if possible.

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In F I solved the 3-circle case like this: I applied an inversion at one of the intersection points of 2 circles and found a circle inscribed between an arc and 2 segments with Sawayama theorem. Unfortunately after inversion the picture becomes heavily dependant on the point configuration, and I think my code that passed doesn't quite work (though I don't understand how), as it sometimes finds no circles between the given 3 at all

Edit: Also now it works insanely fast without hypotl calls

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For the problem D, at the end of the editorial, they said : It is not difficult to observe that we can use prefix sum to store the sum of indices, and then quickly calculate the time when the pinball moves.

And to calculate the pinball moves the precalculate two arrays: IDr[i]=IDr[i-1]+i*(s[i-1]=='>'); IDl[i]=IDl[i-1]+i*(s[i-1]=='<');

and for case s[i-1] == '<' && countright(1,p) > countleft(p+1,n), the ball should go at the end, from leftk to boundary. But the moves was got in such a way:

2*((IDl[n]-IDl[i])-(IDr[i]-IDr[k-1]))+i+(n+1) with k the last movemement before go out.

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In D1C,why add Y node? edge x -> Pokémon node with a value of 0?

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Can someone please explain how do we derive the formula for Problem D? I'm so confused!

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What is line segment tree mentioned in div 1 D?

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Did the tutorial of Div.1 E missed some factorial notations in the final transform formulas of $$$f$$$?

For example $$$f_i = -\sum_{j=0}^{last_i} f_j \cdot A_{i-j-1}^{P_i-j-1} = -(P_i-i)^{-1} \sum_{j=0}^{last_i} f_j \cdot (P_i-j-1)$$$, I think it should be $$$f_i = -\sum_{j=0}^{last_i} f_j \cdot A_{i-j-1}^{P_i-j-1} = -((P_i-i) {\color{red}!} )^{-1} \sum_{j=0}^{last_i} f_j \cdot (P_i-j-1) {\color{red}!}$$$.

And if this is correct, how can we do D&C + FFT with $$$(P_i-j-1)!$$$ in the formula?

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    2 года назад, скрыть # ^ |
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    Thx,typo fixed.

    You can read https://mirror.codeforces.com/blog/entry/18842 for D&C + FFT tricks(in DIV1E).

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    2 года назад, скрыть # ^ |
     
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    I had the same question as you, because the editorial made me think that the formula $$$f(i) = h(i)\sum f(j)g(p_i-j)$$$ can be written in the form $$$f(i) = h(i)\sum f(j)g(i-j)$$$ somehow. This is not true. Instead, when performing the convolution step, you compute $$$F(i) = \sum f(j)g(i-j)$$$ and then take $$$f(i) = h(i)F(p_i)$$$. Note that unlike the example 553E - Kyoya and Train that wuhudsm referenced, in the convolution step you may be performing a convolution of vectors of very different sizes. Due to $$$p$$$ being an increasing function from $$$0$$$ to $$$n$$$, the time complexity works out correctly in the end (in my opinion, the editorial would be improved if it explained this part).

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2 года назад, скрыть # |
 
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Thanks wuhudsm for the great tutorial for problem div2 E (Pokemon Arena).

However, I think there's a typo in the first line of the tutorial. It makes more sense to be like that, Then the problem is essentially finding the shortest path from $$$1$$$ to $$$n$$$ and not from $$$n$$$ to $$$1$$$ as written in the tutorial.

Please correct me if I am wrong.

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2 года назад, скрыть # |
 
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D1E, am I right that last_i = max(j<i)(P_j!=P_i)? Or j can be greater than i?

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Div1D can support range update and only use one segment tree if we design our node to have logV merge. See 251321474 See node in struct MinGood, it will have a bit more memory O(NlogN) (logN per node) but that still fits.

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2 года назад, скрыть # |
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Solution to Div 2 problem E reminds me of the graph construction we do for proving NP-Completeness of certain problems. Can someone suggest problems to get good at thinking like this?

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22 месяца назад, скрыть # |
 
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Another solution for Div1C with segment tree.

Let's say we want to process a pokemon $$$i$$$. Where could the path possibly come from? Let's assume the path comes from trait $$$j$$$, then either the path comes from a pokemon with more strength (1) or a pokemon with less or same strength (2).

If it comes from a pokemon with more strength (1) (let's say pokemon $$$p$$$), then $$$dist_i = dist_p + a_{p,j} - a_{i,j} + c_i$$$.

If it comes from a pokemon with less or same strength (2), then $$$dist_i = dist_p + c_i$$$, since we don't have to raise the stats of pokemon $$$i$$$.

But, what if the shortest path to $$$p$$$ also used trait $$$j$$$? Let's call $$$q$$$ the parent of $$$p$$$. Then our path looks like $$$q$$$ -> $$$p$$$ -> $$$i$$$. However, we could take the path $$$q$$$ -> $$$i$$$ and get a lower cost. So this case never happens. More generally, we will never use the same trait twice in a row.

But how do we consider all possible $$$p$$$ at once? To cover case 1, we want the lowest value of $$$dist_p + a_{p,j}$$$ across all $$$p$$$ where $$$a_{p,j} \gt a_{i,j}$$$. If we sort $$$a$$$ so that all $$$p$$$ form a contiguous segment, this turns into a range min query. To cover case 2, we take the lowest value of $$$dist_p$$$ across all $$$p$$$ where $$$a_{p,j} \le a_{i,j}$$$, also a range min query.

So we can store two segment trees for each $$$j$$$, each with size $$$O(n)$$$, to quickly determine the shortest path assuming all nodes with lower cost are already processed. All that is left is to determine processing order, and that can be done with priority queue/Dijkstra. The time complexity is $$$O(nm \log(nm))$$$.

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21 месяц назад, скрыть # |
 
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did you write div1e tutorial code so that it couldn't be read by normal people