Блог пользователя ZhouShang2003

Автор ZhouShang2003, 21 месяц назад, По-английски

1991A — Maximize the Last Element

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Solution
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1991B — AND Reconstruction

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1991C — Absolute Zero

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1991D — Prime XOR Coloring

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Solution
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1991E — Coloring Game

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Solution
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1991F — Triangle Formation

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Solution
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1991G — Grid Reset

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1991H — Prime Split Game

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1991I — Grid Game

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Разбор задач Pinely Round 4 (Div. 1 + Div. 2)
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21 месяц назад, скрыть # |
 
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so zengminghao told me during the round that problem I can be found at https://www.brand.site.co.il/riddles/200802q.html

Fortunately, it seems it has affected almost no one. Sorry for this unfortunate coincidence though :/

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21 месяц назад, скрыть # |
 
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D is nice

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imo, D wasn't so good

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    D is going on bullet point 1 of my suicide note

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      21 месяц назад, скрыть # ^ |
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      I came to that conclusion of minimum number of colors being 4 in a more rigorous way and paid dearly for it by being unable to implement it.

      I had this idea, let edges between $$$a$$$ and $$$b$$$ have the number $$$XOR(a, b)$$$ being a prime number say $$$p_1$$$. then let's take $$$3$$$ numbers $$$a, b, c$$$
      where $$$b$$$ and $$$c$$$ have edges with $$$a$$$.

      then if $$$a$$$ and $$$b$$$ have edge with value $$$p_1$$$
      and $$$a$$$ and $$$c$$$ have edge with value $$$p_2$$$
      (and none of $$$p_1$$$ or $$$p_2$$$ is 2)

      then the associated edge number between $$$b$$$ and $$$c$$$ must be $$$XOR(p_1, p_2)$$$ but both of them are odd. so this $$$XOR$$$ must be even or perhaps $$$2$$$!

      if $$$XOR(p_1, p_2)=2$$$ and $$$XOR(a, d) = 2$$$; then $$$XOR(p_1, 2) = p_2$$$ and $$$XOR(p_2, 2) = p_1$$$ which implies that all $$$a, b, c, d$$$ are connected strongly and must have different colors.
      There can be no higher form of "strong" connection. (I assume it's trivial by now).

      I was first thinking about pruning a DFS/BFS like thing. I thought these $$$p_1$$$ and $$$p_2$$$ must be twin primes (ending with 01 and 11 in binary). Wrote a program to see how many such primes are and found they were less than 1400 till 200000, also did a bunch of weird stuff. but ultimately failed to do the thing.

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        21 месяц назад, скрыть # ^ |
         
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        I also tried so so many complex things. Actually, I reached conclusion that for n = 2 * 1e5, we need at maximum 36 colors, if we colour the graph greedily. And then implemented completely different thing. tried multiple appraoches, but all failed.

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        21 месяц назад, скрыть # ^ |
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        $$$K_4$$$ appears as a subgraph for $$$n \geq 6$$$ as $$$(1,3,4,6)$$$ is completely rigorous...

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          21 месяц назад, скрыть # ^ |
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          My comment was partially supposed to be a rant, (I understand $$$(1, 3, 4, 6)$$$ is $$$K_4$$$) Perhaps I focused too much on proving it without assuming it.
          Had I assumed and then validated my assumption, I could have reached the solution.

          Edit: Perhaps rigor is not the word I should have used. but you get what I wanted to say, I just meant proving it without assuming it. (which I understand, is in no way more complete or anything).

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          21 месяц назад, скрыть # ^ |
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          Also you ultimately prove your bound of $$$4$$$ by giving a valid construction.

          saying that $$$K_4$$$ appears as a sub graph for $$$n \gt 5$$$ just tells that the number of colors cannot be less than $$$4$$$. (for $$$n \gt 5$$$)

          you prove that it is in-fact, $$$4$$$, by providing a valid construction.
          (Just putting it here so that others don't confuse this statement with a completely rigorous proof).

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    21 месяц назад, скрыть # ^ |
     
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    D was like Goodbye 2023, u either saw the pattern or cried

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If you're wondering about about the connection between XOR and modulo 4, you can upsolve CF15C : Industrial Nim

Update: I also created a video and practice contest on this idea.

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21 месяц назад, скрыть # |
 
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quite a few constructives

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Probably my worst contest so far, I knew what to do but had some errors. Might need to take a step back and re-eval my approaches

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21 месяц назад, скрыть # |
 
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Problem E is so similar to this Problem.

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I can't note that $$$4\mid \left(a\oplus (a+4k)\right)$$$. So sad.

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21 месяц назад, скрыть # |
 
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I can easily solve problems of E and F, but I struggled with problem D for a long time before coming up with a solution

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21 месяц назад, скрыть # |
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Why is the title of problem C "Maximize the Last Element"? Shouldn't it be "Absolute Zero"?

UPD: Changed.

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21 месяц назад, скрыть # |
 
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A round full of ARC&AGC problems. :)

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Alternative solution for C (for the "YES" case):

Until all values become zero, do this for each iteration: Get the minimum and maximum of the current array. Change the values of the array with x = (maximum+minimum) / 2; At each iteration the value of (maximum-minimum) reduces by a factor of 2. So we will achieve the desired result in at most ceil(log(maximum-minimum)) operations.

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Enjoyed the round a lot, especially D and E are great. Thanks to coordinators, authors and testers!

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21 месяц назад, скрыть # |
 
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Human intelligence round

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21 месяц назад, скрыть # |
 
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D should have come after E I swear. I almost had E even though I only spent the last 30 mins on it, just didn't have time to get color assignment bugs sorted :(

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21 месяц назад, скрыть # |
 
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No evaluation of good or bad but problem D strikes me as utterly absurd.

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    21 месяц назад, скрыть # ^ |
     
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    I think it's a perfect example of the current meta, where the first 3-4 problems are discrete math puzzles that are trivial to implement and only after them you get to the actual programming problems. Also not sure if this is good or bad

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D is a good problem, I like it very much!

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For any unselected sticks between the chosen sticks, if there exists a stick to its left and a stick to its right that belongs to the same triangle, we can replace the rightmost stick of this triangle with the unselected stick.

This is incorrect. Let's consider sticks 2, 4, 10, 11 and select non-consecutive 2, 10 and 11. Then we can't replace rightmost 11 with unselected 4 because 2 + 4 < 10. I think correct proof here should be something like: if we consider our triangle as two connected intervals left and right ([2;10] and [10;11]), then if the unselected stick is in the left interval (4 is in [2;10]) then we can replace the leftmost stick of the triangle with it, otherwise we can replace the rightmost.

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Constructive Forces.

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WA - E

same solution as editorial. why still WA ??

upd: got it. thanks

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21 месяц назад, скрыть # |
 
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anyone tried colouring graph greedily in the problem D ???

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Problem C Video Editorial

https://youtu.be/wsD3l8J1Hog

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G killed me, maybe guessing that the construction is not that hard will help next time

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In H, it's possible to get AC without using FFT or bitset operations to find winning/good positions. Just generate all primes <= 2*10^5, find out if they're winning or losing, and sum every pair of losing primes (to find winning positions) and every pair of winning primes (for good positions).

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21 месяц назад, скрыть # |
 
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My another solution for $$$C$$$:

Note $$$k$$$ is the maximum integer such that $$$2^k \le max(a_i)$$$. I subtract $$$x=2^k-1$$$ from all the numbers. In most cases, the highest position will drop. But there is one exception: $$$max(a_i)=2^{k+1}-1$$$. In this case, I will perform an additional operation — randomly select a number between $$$[1,2^k-1]$$$.

It looks wrong in the worst case. But idk if it is hackable.

https://mirror.codeforces.com/contest/1991/submission/273218080

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21 месяц назад, скрыть # |
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I tried a long ahh time, but can someone tell me how is this wrong for problem E. Let alone out of bounds error because theres no way thats possible

https://mirror.codeforces.com/contest/1991/submission/273238586

Edit: I found out, when clearing my adj list, i was clearing from 0 to n-1 instead of 1 to n :((

Atleast I'm happy i wasnt wrong

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D: The sample says the answer is $$$4$$$ if $$$n=6$$$. So let's guess, in the general cases the answer is $$$4$$$ <- This is just a riddle.
I couldn't find any rules yet, so tried around $$$n=20$$$ with Chromatic Number. Then I said the answer is $$$4$$$, so starting to consider construct $$$4$$$-coloring.
I think it's somewhat natural, still it's a mascle approach.

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21 месяц назад, скрыть # |
 
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Different solution to F:

For each right point you find the maximal left endpoint for which the answer is yes. It is easy to see that you can use the two pointer technique to compute this. We maintain a set (for its sorted order) and then moving the pointers basically amounts to inserting or removing from the set. To check whether a set is valid, treat it as a sorted vector and find the number of indices $$$i$$$ for which $$$a_i \lt a_{i-1}+a_{i-2}$$$; if it's at least 4 then we can show that two disjoint non-degenerate triangles exist, otherwise run a bruteforce. To make the solution efficient enough, we maintain the number of such indices throughout the insertions and removals, noticing that an element can only affect the state of at most three indices.

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21 месяц назад, скрыть # |
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PLEASE REVIEW THIS ALTERNATE METHOD I USED FOR PROBLEM D.

this code is what i made but it does not pass the system testing.

let me explain in short what i have done.

first of all, i can find the array of colors for n <= 5 myself. for n > 5, there will be two cases: n is odd or n is even.

now if n is odd, it will never connect with vertex 1 (because odd ^ 1 = even ( >= 4) when odd >= 5, which are not prime) hence i can give color 1 to the all odd numbers after 3.

we will have more subcases when n is even. n ^ odd can be prime but n ^ even can never be prime except when n ^ even is 2, which is only possible when n & 2 is 2 (that is, binary representation of n has 2 in it) and even is n — 2 (as it will have all the 1s and 0s at the same position except the 2nd bit).

for checking with odd, we only need to care about 3 as it is colored with color 2, whereas all other odds are colored with color 1. Now we will keep track of the colors we have remaining. if n ^ 3 is prime, we will not have color 2. also if n ^ (n — 2) is prime, we will not have the color of vertex n — 2 as well. as we know that chances of n ^ odd being prime are significant, hence we assume that we do not have color 1 for n. so if n ^ 3 is not prime and n ^ (n — 2) is not prime or n ^ (n — 2) is prime but n — 2 has larger color (like 3 or 4) we will have color 2 free for n, else we will have color 3 free. else if n ^ 3 is prime we will have color 3 and 4 free for n (using the same logic).

so we will never require more that 4 colors and no two connected vertices will have the same color.

pls find any logical shortcoming in my answer, if there is any....

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    21 месяц назад, скрыть # ^ |
     
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    If n >= 14, then any two vertices from (11, 9, 12, 14) are adjacent. It means, that they must be with different colors. But in your code for every i > 5 vertex i can be colored in colors 2, 3, 4.

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    now if n is odd, it will never connect with vertex 1 this is correct

    hence i can give color 1 to the all odd numbers after 3 this is wrong.

    You failed to check that the odd numbers after 3 don't connect within themselves. And they do.

    We have $$$4k+1 \oplus 4k+3 = 2$$$ (this is because the binary representation is all the same except for the last 2 bits). Substitute in any integer $$$k \gt =2$$$ to get a pair of odd numbers both greater than 3 that connect, so no you cannot give the color 1 to all odd numbers after 3. And thus your entire solution fails.

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I would like to share another approach for Problem C : while the 40 operations are not over we will sort the array provided to us find the minima and maxima find the middle value and then use this middle value to form the new array and find absolute diff between array and mid and again sort the array till either all the values are 0 or the operations are over.

My code:Have a look

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21 месяц назад, скрыть # |
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My cool (imo) solution to G :

Lets keep a buffer of size K * K at top left

The right section of K * (M — K) will be my V-placing zone

The bottom section of (N — K) * K will be by H-placing zone

We normally put any H or V in their respective zones, except for when the zones are full, then we use the buffer

Lets call a H block => buffer has a H type thing

H full => we cant place H in its zone

V full and V block defined similarly

If we can ensure V-zone full and H block doesnt happen simulatenously (and ofc its symmetric thing as well), we win

However, its easy to do that

1) if there is a H block, filling up V — zone naturally gets rid of that

2) if V — zone is full, there exists a row such that the row becomes full upon placing a H there

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21 месяц назад, скрыть # |
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D is ok-ish, don't think all the hate is justified. (though reasoning in the editorial is strange – looks way too observation-based while just thinking about xor of odd/even almost immediately provides a solution)

But E imo is atrociously uninspiring – I couldn't believe that I understood the problem correctly until I got AC.

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    Can you explain the odd/even logic for D?

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      my thought process:

      xor of same-parity numbers is even, which is usually not prime

      so the most greedy approach would be to divide in two groups – even and odd

      of course it doesn't work, e.g. 1^3=2

      We know (at least from test case) that at some point we would need at least 4 groups, so let's try to divide both current groups in two

      Let's just take odd numbers starting with one trying to avoid 2 as xor-sum of last two elements: 1, 5, 9, 13, 17...

      And at this point I got the solution from the editorial

      after writing it up I guess there are still some strange observations, but well, problem is mathy

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21 месяц назад, скрыть # |
 
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ZhouShang2003, could you please share how the checker for problem D is implemented?

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The most cool thing was proving that range greater than equal to 48 will always be yes.

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Swap D and E

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I clearly am doing something wrong while writing code. My question is whether anyone can tell me what :pleading_face:

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So many constructive problems, I got stuck on D for 10 minutes and nearly failed to get positive delta

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Problem D could've been erased from the contest

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" This ensures that any two vertices of the same color have a difference that is a multiple of 4, so their XOR is a multiple of 4"

Can anyone explain for me this line

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    21 месяц назад, скрыть # ^ |
     
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    $$$ 4|(a-b)\\ a\bmod 4=b\bmod 4\\ a\operatorname{and} 3=b\operatorname{and} 3\\ (a\operatorname{and} 3)\operatorname{xor}(b\operatorname{and} 3)=0\\ (a\operatorname{xor} b)\operatorname{and} 3=0\\ 4|(a\operatorname{xor} b) $$$
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    Or in a less mathy way, you can think of their binary numbers. If you add a multiple of 4 to a binary number, it never affects the first two bits. This is because every bit to the left of the first two bits is divisible by 4, and the first two bits aren't. So adding something divisible by 4 can't change the first two bits. That means the last two bits of A and A+4 are the same which means that they both become zero when we xor them. This makes it divisible by 4.

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D is a piece of shit

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The idea I got in D after going through editorial was

If we take two number x and x+4 and so on their xor is always gonna yield a number which is multiple of 4 , so we need only 4 color as it is the minimum non prime number , so we can arrange all the numbers in these way so that it will take only 4 numbers to color them.

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worst contest ever

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the editorial approach for C which nobody did in the contest is actually understandable like you can see why it will make all numbers 0 after at most 30 iterations but what most of people did is (max_element /2 ) which I spent 3hours trying to get how did they think about that and I reached nothing I think getting this idea require some strong knowledge in some math field

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    I thought about it like this: Always choosing max_element/2 is the best option for narrowing all numbers in the array down, because there will never be number greater than the max if we chose max_element/2 as x prior, since there will be no number greater than abs(0-max/2), which is equal or lower than max-max/2. It is easy to understand that by choosing max/2 as x all the time, max will eventually be equal to 1, and since no number in the array is higher than max and all numbers have the same parity, when max==1, every number will be equal to 1, so when max turns 1, all you have to do is choose x as your next x and turn every number in the array to 0

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Problem D

Constructive forces .

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In F why do we need to use both algorithms would only either one of them not work to check for triangles?

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    18 месяцев назад, скрыть # ^ |
     
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    You can find counter examples to both algorithms if used alone:

    If only using algorithm 1 (6 consecutive elements), you will miss [1, 1, 2, 3, 10, 10, 11].

    If only using algorithm 2, you will miss [1, 1, 2, 2, 2, 2].

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It is not necessary to enumerate all sets of 6 consecutive sticks if the Algorithm 2 fails in F, we can only check 6 that are with the largest 3 that form a triangle

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Here's a cool idea for problem F in brute forcing the '6 consecutive' sticks to find 2 triangles.

After sorting the range [l,r], we are dividing each set of 6 consecutive elements to 2 triangles... Each element could either be in triangle 0 or triangle 1. We hence want to be finding all permutations of [0,0,0,1,1,1] and mask them over the sticks..

The best part is that, we only need to check for 3 masks and not all masks. these are:

  • [0 1 0 0 1 1],

  • [0 1 1 0 0 1],

  • [0 1 1 1 0 0].

Why does this work?

Consider the mask [0,1,0,1,0,1] and let the elements be v_0, v_1, .. v_5

If this mask gave us two triangles it would mean:

  • v_0 + v_2 > v_4

  • v_1 + v_3 > v_5

Note that if this is true, so is

  • v_0 + v_2 > v_3

  • v_1 + v_4 > v_5

which is essentially mask [0,1,0,0,1,1].

This reduces the time taken immensely from TLE (5000 ms) to AC in 180 ms

Sub

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My thought process behind solving Problem D 1991D - Prime XOR Coloring:

In coloring problems with high constraints on the number of nodes, it's likely that the amount of needed colors in an answer is bounded by some number. I didn't immediately think that number would be $$$4$$$, but I kept this in the back of my mind.

Now, since we can't obviously create all edges where the xor of the endpoints is prime, I tried thinking of special properties of the graph:
1. There is an edge $$$(1, p - 1)$$$ for all primes $$$p$$$.
2. Can two even numbers have an edge between them? No, because primes are all odd and the xor of two even numbers can never be odd. Similarly, the xor of two odd numbers is even because they both have their $$$0$$$-th bit set initially.

Observation 1 wasn't too useful and observation 2 was wrong because I had forgotten about the only even prime number 2. But this reasoning was important because this meant that the only edges between odd numbers would be in pairs of complements where the $$$1$$$-th bit was set in one number and the $$$1$$$-th bit was off in the other. The same for even numbers. You can even print out these edges and draw them to visualize a small disconnected graph.

Now the final observation is that all the remaining edges are between odd and even numbers. And because even nodes connected to each other need to have different colors (same for odd nodes), this meant that the new even-odd edges didn't require any coloring changes to the graph. This is also a construction with just $$$4$$$ colors for any $$$N$$$. Looking at the sample made it clear that I could manually handle cases with small $$$N$$$ and run my solution for larger $$$N$$$.

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21 месяц назад, скрыть # |
 
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D is the kind of problem that makes you burn the whole world down.

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21 месяц назад, скрыть # |
 
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I felt E was better than D. Though I only got E a few minutes after the contest ended, it's a beautiful problem that lets you choose to play as Alice or Bob (although game is deterministic)

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21 месяц назад, скрыть # |
 
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Since authors are getting slammed for no reason, I'll have to state that problem D is a nice problem, and the round was generally enjoyable. Good job!

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21 месяц назад, скрыть # |
 
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constructive round

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21 месяц назад, скрыть # |
 
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I have one question about problem D: Assume that we only need 2 color to color all node, the i-th node is color with color i%2+1 so that every node with same color will have the XOR is a multiple of 2. But this assumption is wrong because we can point out that vertices 1, 3, 4, and 6 form a clique. So that the minumun answer is 4 color. But it is possible that we can find a case that prove 4 color is wrong like the example above? Thanks in advanced.

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21 месяц назад, скрыть # |
 
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There are too many constructive problems!

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21 месяц назад, скрыть # |
 
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How can we mathematically prove that a^(a+4k) will be a multiple of 4? Here ^ is XOR . Also does this hold only for powers of 2( 4 in this case)? a^(b+c) != a^b+a^c, otherwise it was trivial, let me know how do we come up with these proofs.

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    21 месяц назад, скрыть # ^ |
     
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    if the difference is 4 between a and b , a<b , then always the first two bits of the a and b will be the same (since we are adding on the 3rd bit on the a and that can only affect bits who are higher or equal to 3rd bit of a). since the first 2 bits are equal , first two bits of a^b is 00 , and you can only represent each number as a multiple of 4 if their first 2 bits is 00(you can shift it 2 times which is equilavent to dividing it by 4 , if first 2 bits is not 00 while shifting you will lose some true bits which means number will be rounded down)

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21 месяц назад, скрыть # |
 
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Right now the official code for H is broken, and gives a out of bound error. To fix it you must initialize bitset to MAXN+1 instead of MAXN.

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Someone please explain the proof for F...Why it is always possible to form 1 triangle if we have at least 45 sticks. Also that fibonacci thing...that is not clear to me....please explain ..it will be helpful.

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    20 месяцев назад, скрыть # ^ |
     
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    Lets say you want to create a longest sequence of numbers such that no three sticks can form a triangle. Suppose the sorted order is a[1], a[2], ..., a[n].

    Now, we know by triangle inequality a[1]+a[2]<=a[3] a[2]+a[3]<=a[4] ... so on

    Suppose we want to construct our sequence in this ascending order. It is obviously correct to choose the smallest number possible in the sequence. I.e. if our existing sequence is a[1], a[2], ..., a[m-1], a[m], then we want to put the smallest x such that x>a[m] and there does not exist indices 1<=i<j<=m such that a[i]+a[j]>x. It is optimal to choose x=a[m-1]+a[m]. This is because choose anything smaller and we have a[m-1]+a[m]>x, so a[m-1], a[m], and x can be made into a triangle. Anything bigger and we are simply limiting our future terms in the sequence more.

    Now, the Fibonacci thing seems clear. By using this greedy strategy of choosing the smallest number possible for the next term in the sequence, we construct the sequence 1, 1, 2, 3, 5, 8, 13, ..., the fibonacci numbers.

    The 45 comes from the fact that F_45>10^9, which is the bound on the array values in the question.

    However, since the question asks for two constructing two triangles, we must use the number 48 instead, as we need 3 more numbers in our sequence to guarantee we can always construct two triangles

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10 месяцев назад, скрыть # |
 
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Can anybody give me a proof of problem C on why it wouldn't work for even and odd elements if they both are present and why and how it would work if only one of the(even or odd) is present..

mathematical proof is needed