So recently I've been seeing that some rounds are disabling hacks during the round for 2A-2D. I don't know the exact reason for this, but I can assume that some people:
- don't like to see FSTs and/or
- think that getting points with hacks on easy problems is unfair
I can see it reasonable. But the point is, why are the hacks still disabled after the round? I honestly don't see a good reason for this, and these problems are forever left with weak tests without a chance to add stronger tests. Just to think how many problems get hundreds of hacks on open hack rounds (even aside from the hash attacks), I highly doubt that all these problems' tests are always strong enough, especially when we force pretests=systests so that the number of tests can't be large for these easy problems.








I agree. At least after the contest it shoul be allowed.
Also in last contest i finished E 20 minutes before the end. After looking at F briefly i figured out i am not finishing it in time.
So i wanted to look at some potential hacks. But not a single person in my room have solved E (or F), so i literally couldnt even try to hack anythink.
I also think that there should be a better way than simply disabling a feature that works normally. There has been many discussions on how to improve the current hack system but making hacks half-obsolete doesn't look like the best way to go...