Hello Codeforces community,
Here is a problem: http://www.spoj.com/problems/SOLVING/
How would you solve it? I don't want to skew your view, so I just leave the question without mentioning my (apparently too slow) solution.
Thanks, tom
# | User | Rating |
---|---|---|
1 | tourist | 4009 |
2 | jiangly | 3823 |
3 | Benq | 3738 |
4 | Radewoosh | 3633 |
5 | jqdai0815 | 3620 |
6 | orzdevinwang | 3529 |
7 | ecnerwala | 3446 |
8 | Um_nik | 3396 |
9 | ksun48 | 3390 |
10 | gamegame | 3386 |
# | User | Contrib. |
---|---|---|
1 | cry | 167 |
2 | Um_nik | 163 |
3 | maomao90 | 162 |
3 | atcoder_official | 162 |
5 | adamant | 159 |
6 | -is-this-fft- | 158 |
7 | awoo | 157 |
8 | TheScrasse | 154 |
9 | Dominater069 | 153 |
9 | nor | 153 |
Hello Codeforces community,
Here is a problem: http://www.spoj.com/problems/SOLVING/
How would you solve it? I don't want to skew your view, so I just leave the question without mentioning my (apparently too slow) solution.
Thanks, tom
Name |
---|
Hm?
Did you try using A-Star algorithm? I think search space is too big even for this algorithm but you can give it a try. Since optimal solution is not required you may use non-consistent heuristic to speed up the search.
Yes. My algorithm looks as follows:
My heuristic is simple sum of manhattan distances between current point and destination point for tiles <= i.
It works well except two last rows. Sometimes it takes a lot of time to finish them.
My bad XDDDD, ignore, its stupid
Look at the constraints, board can be up to 10x10