The last contest's Codeforces Round 590 (Div. 3) was very slow; every submit, was in queuing about 10 minutes. I've lost a lot of time.
Please fix these problems :)
The last contest's Codeforces Round 590 (Div. 3) was very slow; every submit, was in queuing about 10 minutes. I've lost a lot of time.
Please fix these problems :)
| # | User | Rating |
|---|---|---|
| 1 | Benq | 3792 |
| 2 | VivaciousAubergine | 3647 |
| 3 | Kevin114514 | 3611 |
| 4 | jiangly | 3583 |
| 5 | strapple | 3515 |
| 6 | tourist | 3470 |
| 7 | Radewoosh | 3415 |
| 8 | Um_nik | 3376 |
| 9 | maroonrk | 3361 |
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| # | User | Contrib. |
|---|---|---|
| 1 | Qingyu | 162 |
| 2 | adamant | 148 |
| 3 | Um_nik | 146 |
| 4 | Dominater069 | 143 |
| 5 | errorgorn | 141 |
| 6 | cry | 138 |
| 7 | Proof_by_QED | 136 |
| 8 | YuukiS | 135 |
| 9 | chromate00 | 134 |
| 10 | soullless | 133 |
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and they added only 15 minutes to the time of the contest but the queue really affected someones more than 15 minutes .
Yes , this is an important problem
It has been going on like from last 2 or 3 contests. Hope to see this issue resolved in the next contest.
there's a huge amount of participants who's rating is > 1600. I mean... what's the point to participate on div3 contest for some red or yellow coder? Soooo, the solution is to ban everyone to participate who's reting more than 1600, I assume.
I got an even better idea, just ban a random 50% of CodeForces users.
Mike should not play pubg on it while solution is judging.