| # | User | Rating |
|---|---|---|
| 1 | Benq | 3792 |
| 2 | VivaciousAubergine | 3647 |
| 3 | Kevin114514 | 3603 |
| 4 | jiangly | 3583 |
| 5 | strapple | 3515 |
| 6 | tourist | 3470 |
| 7 | dXqwq | 3436 |
| 8 | Radewoosh | 3415 |
| 9 | Otomachi_Una | 3413 |
| 10 | Um_nik | 3376 |
| # | User | Contrib. |
|---|---|---|
| 1 | Qingyu | 158 |
| 2 | adamant | 152 |
| 3 | Proof_by_QED | 146 |
| 3 | Um_nik | 146 |
| 5 | Dominater069 | 144 |
| 6 | errorgorn | 141 |
| 7 | cry | 139 |
| 8 | YuukiS | 135 |
| 9 | chromate00 | 134 |
| 9 | TheScrasse | 134 |
|
0
The submissions have been reopened and you can submit your code which engineers form "Quora" will have a look at. The problem set is unique in that it takes a step ahead of normal programming contests by having problems that very closely relates to the engineering problems tackled at "Quora" itself. Good Luck and have fun!! |
|
+8
hey , have some t-shirts for the wizardy during contest. like one for the fastest submission,one for the last submission :) ,etc....
|
|
0
Is there something wrong with z-trening!!!!
please provide some alternative(judge) for the z-trening problems in above list |
|
0
Anyone for Div-2 E explanation .... plz
|
|
0
I suspected 0(n*m*m ~ 10^7) might hamper.Instead I used Kmp for preprocessing then applied DP . It costed me time :(
|
|
+7
Admin has hinted us to keep a good book of mathematics during the contest !!!
|
|
0
We can get optimal number of balls by placing them only at boundary of one of the two smaller sides. Reason being , any point on any other boundary can be reached by some point from "the boundary" said above.
Say , in a x b grid with a > b "the boundary" is the left wall i.e 1st column. Now trace the path of a ball travelling from from a point at "the boundary" back to some point on "the boundary". You will observe that ball goes and comes back from the same point at (a - b + 1)th column. Hence , for tracing the paths in order to find conflicting points at "the boundary" we don't require columns farther that (a - b + 1)th column. This is why we can say a = a - b + 1; |
|
+14
For problem C:
In an nxn board , a ball starting from any point on a boundary comes backs to the same point without touching any other ball on the same boundary. So , it's clear that nxn board is equivalent to nx1 board(for placing the balls) , in which case answer is n. let a and b be the sides of board, So if a > b keep on shrinking bxb blocks to bx1 block. Code: while( a > 1 && b > 1 ){ if( a > b) a = a - (b - 1); else b = b - (a - 1); } return a + b - 1; |
|
0
Why can't i view the problem statement in english................................
|
| Name |
|---|


