I made a chess engine of 1500 elo at depth 4

Правка en3, от euclidstellar, 2024-06-05 12:10:13

Hi everyone,

I made a chess engine using an alpha-beta pruning / negamax algorithm along with a transposition table to optimise the pre-calculation of moves in a game tree.

please have a look and let me know how can i improve this chess engine and optimise its recursive calls(depth) to manage latency.

GitHub : https://github.com/EuclidStellar/Sepentia-ChessEngine ( if you find it good please do star it )

also if you are interested to know how i made this here's a medium article I wrote on it :https://medium.com/@euclidstellar_57634/creating-a-chess-engine-sepentia-835a86aa25da

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  Rev. Язык Кто Когда Δ Комментарий
en4 Английский euclidstellar 2024-06-06 21:34:17 1 Tiny change: ' everyone, \n\nI made' -> ' everyone,\n\nI made'
en3 Английский euclidstellar 2024-06-05 12:10:13 42
en2 Английский euclidstellar 2024-06-04 21:50:49 180
en1 Английский euclidstellar 2024-06-04 21:43:57 420 Initial revision (published)