I decided to write a blog on this as I was doing a problem on local judge and I decided to try to speed up my brute force code. However, it was quite difficult to find resources on SIMD vectorisation, so I decided to try to compile some of the resources I found together to hopefully allow more people to learn to scam brute force solutions
Thanks to iLoveIOI and jamessngg for proof reading.
Introduction
SIMD stands for single instruction, multiple data. SIMD allows us to give vector instructions which will allow the code to run faster. Vector instructions are instructions that handle short (length 2-16) vectors of integers / floats / characters in a parallel way by making use of the extra bits of space to do operations simultaneously.
The most common form of vectorisation is making use of pragmas such as
#pragma GCC optimize("O3,unroll-loops")
#pragma GCC target("avx2,bmi,bmi2,lzcnt,popcnt")
This form of vectorisation is known as auto-vectorisation as the compiler vectorises the code for you. However, for more complicated examples, the compiler might be unable to detect what to vectorise automatically, so in this case we have to vectorise our code manually by using SIMD vectorisation.
Basics
To make use of SIMD, we have to add the following at the top of the code.
#include <nmmintrin.h>
#pragma GCC target("avx2")
Data types
There are three 128 bit data types for integers, floats and doubles respectively.
__m128i i; // stores 4 integers since each integer is 32 bit and 128/32=4
__m128 f; // stores 4 floats since each float is 32 bit and 128/32=4
__m128d d; // stores 2 doubles since each double is 64 bit and 128/64=2
Note that __m128i
can also be used to store 32 characters.
Intrinsics
In order to do operations on these data types, we will make use of SIMD intrinsics.
All the intrinsic functions have the following form _mm_instruction_datatype
, for example, _mm_add_epi32(a, b)
is a function to add 32-bit integers from $$$a$$$ and $$$b$$$ together.
Some examples of data-types are
si128
— signed 128-bit integerepi8
,epi32
,epi64
,epu8
,epu32
,epu64
— vector of signed 8-bit integers (character), signed 32-bit integers, signed 64-bit integers, together with the unsigned variations.ps
— 32-bit floatspd
— 64-bit doubles
In the following examples, I will be focusing on signed 32-bit integers (i.e. epi32
) as it is most commonly used.
Loading
To make use of our __m128i
data structure, we first have to load data into it.
__m128i zero = _mm_setzero_si128(); // set everything to 0
__m128i eight = _mm_set1_epi32(8); // set the vector of 4 integers to be equal to 8
__m128i pi = _mm_setr_epi32(1, 4, 1, 3); // NOTE: set and setr are opposites of each other
// mm_setr_epi32(3, 1, 4, 1) -> first value == 3, second value == 1, third value == 4, forth value == 1
// mm_set_epi32(3, 1, 4, 1) -> first value == 1, second value == 4, third value == 1, forth value == 3
int arr[8] = {0, 1, 2, 3, 4, 5, 6, 7};
__m128i a0 = _mm_load_si128((__m128i*) &arr[0]); // [0, 1, 2, 3]
__m128i a4 = _mm_load_si128((__m128i*) &arr[4]); // [4, 5, 6, 7]
Arithmetic
// Continue from previous code block
__m128i sum = _mm_add_epi32(a0, a4); // [4, 6, 8, 10] (sum i-th element of a0 with i-th element of a4)
__m128i sb = _mm_sub_epi32(pi, a0); // [1, 3, -1, 0] (subtract i-th element of a0 from i-th element of pi)
__m128i mx = _mm_max_epi32(pi, a0); // [3, 1, 4, 3] (maximum of the i-th element of pi and i-th element of a0)
__m128i mul = _mm_mul_epi32(sum, mx); // [12, 32] (4*3=12, 8*4=32) (more details below)
Most of the simpler arithmetic operations work by doing the arithmetic operation on each index from 0 to 3. However, for _mm_mul_epi32
, since the multiplication of two 32-bit integers will become 64-bit integers, we can only store 2 64-bit integers in the result. Hence, _mm_mul_epi32
works by multiplying the 0-th index and 2-th index.
Reordering
Sometimes we might need to change the order of the 4 numbers
_mm128i _mm_shuffle_epi32 (__m128i a, int imm8)
imm8 is an 8-bit mask that represents which value is at which position. The first element of the result is the imm8[0:1]-th position of $$$a$$$, the second element of the result is the imm8[2:3]-th position of $$$a$$$, the third element of the result is the imm8[4:5]-th position of $$$a$$$, and the forth element of the result is the imm8[6:7]-th position of $$$a$$$.
For example, if $$$a = [1, 2, 3, 4]$$$ and $$$\text{imm8} = 39 = 0b00100111$$$, the result is equal to $$$[4, 2, 3, 1]$$$ as the first 2 bits is $$$0b11 = 3$$$, the next 2 bits is $$$0b01 = 1$$$, the following 2 bits is $$$0b10 = 2$$$ and the last 2 bits is $$$0b00 = 0$$$
_mm128i _mm_slli_si128 (__m128i a, int imm8)
This function can shift the numbers to the left (think of it as left-shift in binary form). However, this function shifts 8 bits at a time, so since we are using 32-bit integers, if we want to shift by 1 position, imm8 has to be equals to 4. For example, if $$$a = [1, 2, 3, 4]$$$ and $$$\text{imm8} = 4$$$, the result is equal to $$$[0, 1, 2, 3]$$$, and if $$$\text{imm8} = 8$$$, the result is equal to $$$[0, 0, 1, 2]$$$.