I pretty much exclusively use Kotlin for competitive programming, mostly because it's the language I'm currently most comfortable with. Here are some scattered notes and tidbits about my experience which I think might be useful to others; if you have any tips/suggestions, feel free to let me know.
Useful features
A lot less boilerplate than Java. Type inference means a lot less "Pokémon speak". Variables and functions can be declared straight in the top-level of the file. (basically the equivalent of
staticfunctions)data classes – basically custom tuples. Allows convenient destructuring declarations too.Has access to the data structures in the Java standard library (
TreeMap,HashMap,PriorityQueueetc.), and also can useBigIntegerandBigDecimalif neededFunctional idioms for collection manipulation;
map,fold,filter, etc.inline classes – allows the creation of a new type that wraps over a base type, but that is represented by an underlying type at runtime. Especially useful for "modulo $$$10^9 + 7$$$" problems, as I keep code for aModIntclass that overloads the arithmetic operators appropriately, but is represented as a plainintin JVM runtime. Keep in mind that they are experimental as of Kotlin 1.3, but that's fine for CP in my opinionunsigned integer types in the standard library that use the
inline classfeature.runfunction – great way to write code that needs to shortcut (e.g.return@run "NO") without having to write a new function and pass every relevant argumentfunctions in functions – functions can be defined within e.g. the
mainfunction, so again, no having to pass lots of arguments or global variables



